Location:Home > Turbo Industry News > Turbo information > Trackmania Turbo Review

Trackmania Turbo Review

Time:2018-02-13 21:58Turbochargers information Click:

Turbo review Trackmania

Available on Xbox One, PS4 (reviewed), PC
If there’s anything I love about Trackmania Turbo, it’s its single-minded devotion to being the best Trackmania it can be. Nadeo has given up on trying to build the ultimate racing construction kit or making a game that’s all things to all racing fans, instead focusing on making Trackmania Turbo the definitive wacky time trials game. In a whole bunch of ways it’s succeeded. Like time trials? Like Trackmania? You’re in for one hell of a drive.

Nearly every activity here boils down to one thing: car versus track in the quest for the fastest time. Even racing online or in multiplayer, where you might be competing with a hundred players on the same track at the same time, there’s no sense that you’re chasing them around the next corner or racing them to the finish line, but just one of many drivers endeavouring to shave a few more seconds or fractions of a second off your time. You all have the same car and all face the same bends and hazards. All that matters is how skilled and daring you can be.

Here it’s the tracks, not your rival racers, that make the challenge. Turbo divides them into four distinct classes. Canyon Drift, where you’ll drive drift-heavy cars around wide, sweeping bends, is followed by Valley Down and Dirty, where you’ll speed rugged buggies along off-road tracks. After that we get Rollercoaster Lagoon, where more precise racing karts meet sand, jungle and ludicrous loop-the-loop courses, and International Stadium, where F1-style cars race along gleaming sci-fi tracks. Each class has its own style and handling model, but what binds them all together is Nadeo’s predilection for crazy jumps, gravity-defying banks and u-turns and the sort of track elements that make more sense at a theme park than in a raceway.

These tracks are tough, but they’re matched by a robust physics and handling model which is realistic enough to feel vaguely convincing but cheats enough to keep things exciting. Even the most impossible-looking jumps, curves and twists can be handled if you can master steering and drifting and hit the accelerator or the brake at the right time. When the ghost car or another driver is posting better times than you, it’s either because they’ve been very, very lucky or because they’ve learnt the track and shown more skill. Turbo might be demanding, but it’s nearly always fair.

And there’s a real smorgasbord of stuff here, too. The main campaign takes you through five leagues of ten events per class, giving you a total of 200 tracks, each one a challenge in its own right. You can play these solo, in local multiplayer, complete with pass-the-controller party play, or online with a decent lobby system and custom selections of tracks.

On top of this, you can create your own tracks and challenge other players to beat your times, thanks to an enhanced version of the track editor with a streamlined mode for newbies and even a random track builder for those who have neither time nor inclination to do the work themselves. The latter doesn’t always produce good or highly playable tracks, but it’s an easy way into the business of making them. Plus, as tracks can’t be uploaded until validated with a successful completion, you know that nothing you find will be totally impossible.

Sign up for the newsletter

Get news, competitions and special offers direct to your inbox

At its best, Trackmania Turbo is a fantastic arcade racer. Sure, it’s not a big one for lifelike textures or realistic lighting, while the vehicles have a slightly last-gen look, but the sense of speed is incredible and there’s something lovably Sega-like about its bigger-than-life, blue sky style. There’s something exhilarating about cracking that silver time by a whisker, or moving ten places up the leaderboard when competing online. There’s even a hint of the Trials games creeping in as tracks evolve into high-speed puzzles, where half the job is working out how to make it through to the next checkpoint, with the other half actually pulling it off.

What’s more, it has found a new way to enjoy the game with Double Driver, where two of you work the wheel and pedals on two separate controllers, and the game somehow averages out your efforts. It’s not as tough as it sounds, but you do need to work in sync, making Double Driver a real laugh on some of the more challenging early tracks.

Copyright infringement? Click Here!